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ステータス・能力はTESOのプレーヤーキャラクターのレベル変動による「体力」、「スタミナ」、「マジカ」などの成長を示す数値です。

 

能力

マジカ マジカの消費するアビリティの使用数と、その効果に影響する。マジカは時間経過で再生する。再生の速度は戦闘中低下する。杖の武器ダメージはマジカに左右される。
体力 戦闘時に耐えられるダメージの総量及びキャラクターが受ける回復の量に影響する。体力は時間経過で再生する。再生の速度は戦闘中低下する。
スタミナ スタミナの消費するアビリティの使用数と、その効果に影響する。ダッシュ、強撃、隠密、ロール回避、打破は、全てスタミナを消費する。スタミナは時間経過で再生する。再生の速度は戦闘中低下する。剣、盾、斧、戦棍、弓、探検の武器ダメージはスタミナkに左右される。

 

最大マジカ Affects how many Magicka abilities you can cast and how effective those abilities will be. Stave Weapon damage is based on your Maximum Magicka. マジカ再生 When in combat, you recover [x] Magicka every two seconds.
最大体力 Affects the amount of Damage you can take before dying 体力再生 When in combat, you recover [x] Health every two seconds
最大スタミナ Affects how many Stamina abilities you can use and how effective those abilities will be. Sword, shield, axe, mace, bow and dagger Weapon Damage is based on your Maximum Stamina. スタミナ再生 When in combat, you recover [x] Stamina every two seconds
呪文ダメージ Affects how much Damage or Healing your Magicka-based abilities and weapons cause. 武器ダメージ Affects how much Damage or Healing your Stamina-based abilities and weapons cause.
呪文クリティカル Gives your Magicka-based abilities and weapons a chance to do Critical Damage 武器クリティカル Gives your Physical Attacks a chance to do Critical Damage
呪文耐性 Decreases the amount of Damage you take from Magical Attacks 物理耐性 Decreases the amount of Damage you take from Physical Attacks.
クリティカル耐性      


Upon leveling your character you will be awarded 1 Attribute point. You will have received a total of 64 Attribute points by the time you reach Champion 160. These can be spent in Magicka, Health or Stamina. As of Patch 1.6, Soft Caps have been removed and Overcharge no longer exists.

  • Maximum Magicka - Spending a point in Magicka will increase your Maximum Magicka by 111. This will allow you to cast more magicka-based abilities. These abilities have their damage/healing increased by a small amount. This Attribute increases by 20 per level whether you put a point into it or not.
    • NOTE: Increasing Magicka will increase the damage/healing of ANY skill that requires Magicka to use: Weapon, Class, Guild or otherwise.
  • Maximum Health - Spending a point in Health will increase your Maximum Health by 122. This Attribute increases by 156 per level whether you put a point into it or not.
  • Maximum Stamina - Spending a point in Stamina will increase your Maximum Stamina by 111. This will allow you to use more Stamina-based abilities. These abilities will have their damage/healing increased by a small amount. This Attribute increases by 20 per level whether you put a point into it or not.
    • NOTE: Increasing Stamina will increase the damage/healing of ANY skill that requires Stamina to use: Weapon, Guild, Armor or otherwise.

 

  • Magicka Regeneration - This is the rate your Magicka regenerates while in combat.
  • Health Regeneration - This is the rate your Health regenerates while in combat.
  • Stamina Regeneration - This is the rate your Stamina regenerates while in combat.

 

  • Spell Damage - This Attribute increases damage/healing done by spells. Spells are ANY skills that use Magicka. This Attribute goes up 1.5 per level.
  • Spell Critical - This Attribute increases the chance of your spells to do critical damage/healing. Each player has a base Spell Critical of 10%. The amount required to increase your Spell Critical increases in number as you level. Flat +4% are not factored into this and act separately.
    • NOTE: Critical Hits do 50% increased Damage or Healing
  • Spell Resistance - This is your resistance to any damage that is Magic, Fire, Frost, Shock etc.
    • NOTE: Poison and Bleeding are Physical Damage.
    • Spell Resistance is provided by Armor on a 1 to 1 basis.

 

  • Weapon Damage - This attribute effects the amount of damage you do with ANY skills that use Stamina.
  • Weapon Critical - This Attribute increases the chance of your stamina-based abilities to deal critical damage/healing. Each player has a base Weapon Critical of 10%. The amount required to increase your Weapon Critical increases in number as you level. Flat +4% are not factored into this and act separately.
  • Physical Resistance - This Attribute reduces the damage taken from any Physical Damage source.
    • NOTE: Poison and Bleeding are Physical Damage.
    • NOTE: Each point of armor you have will also grant 1 point of Spell Resistance
    • NOTE: A piece of Light Armor grants 1/4th of the mitigation of an equivalent piece of Heavy Armor.
    • NOTE: A piece of Medium Armor grants 3/4th of the mitigation of Heavy Armor.

 

  • Critical Resistance - Reduces the bonus damage caused by a Critical Hit, and with enough, can reduce the bonus damage to 0. The amount of Critical Resistance required to completely eliminate the unmodified bonus damage from a Critical hit is 50 * (your Character Level + your Veteran Rank number). For VR 14s this number is 3200.



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