A 特性 is a special property on added to a crafted item which makes that item do nifty things in Elder Scrolls Online. 特性s exist on weapons, armor, and jewelry. The kinds of 特性s you can get are different, depending on what kind of item it's on. For instance, there is a set of 特性s specific to armor, and a different set of 特性s that apply to weapons. Some 特性s might seem the same between item types, but they will take 鉱物・宝石stones which are unique for that item's version of the 特性. 特性s are calculated by a percentage value, such as "increases weapon attack speed by 20%" The percentage value of a 特性 is increased with increased improvement quality of the item. For example, here is how 特性s increase when you improve a bow with the Charged 特性:

  • ノーマル - increased chances to apply status effect by 70%
  • 上質 - increased chances to apply status effect by 80%
  • 上級 - increased chances to apply status effect by 90%
  • 極上 - increased chances to apply status effect by 100%
  • 伝説 - increased chances to apply status effect by 110%

特性s are not the same thing as an Enchant. You can have both 特性s and Enchants on an item. Naturally, Enchantments are put on the item after it's already been crafted. A personal note: 特性 Crafting might be considered to be Advanced Crafting. It's not hard to do or understand, but it has enough complexity and time-commitment to separate out the hard core crafters from the casual crafters. There is nothing wrong with the concept of ignoring all this, only learning to craft basic level items to help yourself and friends to gear up reasonably nice, and leaving it at that! I think the concept behind this complexity is to help our ESO community value and treasure the true Craft Masters that spend the time and effort to tackle this particular small mountain.


Crafts that use 特性s are:





1st 6 時間 6 時間
2nd 12 時間 18 時間
3rd 24 時間 (1 日) 42 時間 (~2 日)
4th 48 時間 (2 日) 90 時間 (~4 日)
5th 96 時間 (4 日) 186 時間 (~8 日)
6th 192 時間 (8 日) 378 時間 (~16 日)
7th 384 時間 (16 日) 762 時間 (~32 日)
8th 768 時間 (32 日) 1530 時間 (~64 日)
9th 1536 時間 (64 日) 3066 時間 (~128 日)

You must research an item, in order to unlock a 特性 for that item. For example, if you want to craft a bow with Precision 特性 on it, you must first find a bow that already has the Precision 特性 and then research it at the appropriate crafting table. Researching an item to learn its 特性 will destroy that item. You have to unlock each 特性 for each item separately. So that means you really research # of items x 8 特性s!!

The lesser items for Woodworker is because they have only 6 craft items while the other two smith crafts have 14 each. This is not the reason why I specialize in Woodworking.... I promise! external image wink.gif

Research has a cooldown timer which varies per item based on how many 特性s you've already unlocked. The first time you research an item it takes 6 時間 before it completes the 特性 unlock. The time for each item after that doubles.

At first, you can only research one item at a time for your craft. This means if you craft bows, staffs, and shields and you research a bow, you won't be able to research a staff and a shield at the same time. There is a skill you can spend skill points in that decrease research times and increase # of items you can research:

These skills have 4 ランクs available, and they seem to be the same for all three smith crafts:

  • ランク 1 - Requires craft ランク 8 - Research time reduced by 5%, Research 2 特性s simultaneously
  • ランク 2 - Requires craft ランク 18 - Research time reduced by 10%, Research 2 特性s simultaneously
  • ランク 3 - Requires craft ランク 28 - Research time reduced by 20%, Research 3 特性s simultaneously.
  • ランク 4 - Requires craft ランク 42 - Research time reduced by 25%, capped at 30 日, Research 3 特性s simultaneously.

Since you can research one Wood, Metal and Cloth/Hide item at the same time, at the bare minimum

  • 1 item, all 9 特性s = Without any skills reducing research time: 1 item, all 9 特性s: 127.75 日; with ランク 4: 77.8125 日
  • 8 items, all 9 特性s = 432 時間 or 144 時間 with ランク 3 bonus.

Not so scary...

Finally, if you work in two separate crafts, you can research an item from each craft at the same time. For instance, you can research something from Blacksmithing and Woodworking at the same time if you want to. You can research the 特性 from an item crafted by another player. Many thanks to Elder Moot for all the mathematics assistance in this section!


Items dropped in the world can sometimes have a 特性 already attached to it. Otherwise, a 特性 can only be applied to an item during the process of creating it in the crafting system. Adding 特性s to crafted items might be considered either Intermediate or Advanced level crafting, not because it is difficult, but because
it takes a commitment of time into researching 特性s. Another aspect of advanced crafting is the special set-bonus crafting benches. 特性s affect your ability to craft the set-bonus gear, because you are required to have 2 (or more) 特性s learned on the specific item you want to craft. For instance if you want to make a Death's Wind style axe, you need to have unlocked 2 特性s on the axes before you can craft it. The number of 特性s required to craft set-bonus gear goes up as you get to higher leveled set-bonus benches. For example the Magnus' Gift set-bonus gear shown in the ESO Blacksmithing Walkthrough video requires that you have 4 特性s unlocked. You can add a 特性 to a crafted set-bonus item when you craft it.


特性s are applied to items with a 特性 鉱物・宝石 during the craft process. You do not have to craft an item with a 特性, it is optional. Adding a 特性 to an item only costs you one 特性 鉱物・宝石, unless you are crafting a set, which requires a 特性 鉱物・宝石 for each of the 特性s added. There is a 鉱物・宝石 unique to each type of 特性.



PvP特性人気ナンバー1は: 貫通不可.
PvE特性人気ナンバー1は: 神々. その次は強化, 注入訓練

特性 鉱物・宝石 特性効果 ノーマル Fine 上級 極上 伝説



  • ムンダス・ストーンの効果が上昇する。
3.5% 4.5% 5.5% 6.5% 7.5%



  • 敵から獲得できる金が増加する。
2.5% 4.0% 5.5% 7.0% 8.5%



  • クリティカル体制が上昇し、このアイテムが受ける耐久度ダメージが減少する。
6~225 15~234 24~243 33~249 42~258



  • このアイテムの防御付き呪い効果が上昇する。
8.0% 11.0% 14.0% 17.0% 20.0%



  • 物理耐性と呪文耐性が上昇する。
7~262 17~273 28~283 38~290 49~301



  • このアイテムの装甲値が上昇する。
12.0% 13.0% 14.0% 15.0% 16.0%



  • ブロックのの消費が減少する
2.0% 2.5% 3% 3.5% 4%



  • 敵を倒して獲得できる経験値が増加する。
7.0% 8.0% 9.0% 10.0% 11.0%



  • ダッシュとロール回避の消費が減少する
1.0% 2.0% 3.0% 4.0% 5.0%




The most popular Damage 特性s are Sharpened and Precise.
The most popular Healing 特性 is Powered.

特性 鉱物・宝石 特性効果 ノーマル1h2h



  • Increases chance to apply status effects by:
70% 1H140% 2H 80% 1H160% 2H 90% 1H
180% 2H
100% 1H
200% 2H
110% 1H
220% 2H



60~2250 1H
120~4500 2H
150~2340 1H
300~4680 2H
240~2430 1H
480~4860 2H
330~2490 1H
660~4980 2H
420~2580 1H
840~5160 2H



  • Reduces enchantment's cooldown 40%
  • Increase Weapon Enchantment effect by:
8.0% 11.0% 14.0% 17.0% 20.0%


potent_nirncrux.pngPotent Nirncrux

  • Increases Weapon Damage:
7% 1H
7% 2H
8% 1H
8% 2H
9% 1H
9% 2H
10% 1H
10% 2H
11% 1H
11% 2H



  • Increases healing done by:
1.5% 1H
3.0% 2H
2.0% 1H
4.0% 2H
2.5% 1H
5.0% 2H
3.0% 1H
6.0% 2H
3.5% 1H
7.0% 2H



1.5% 1H
3% 2H
2% 1H
4% 1H
2.5% 1H
5% 2H
3% 1H
6% 2H
3.5% 1H
7% 2H


Fire Opal.pngFire Opal

60~2250 1H
120~4500 2H
150~2340 1H 300~4680 2H 330~2430 1H
660~4860 2H
330~2490 1H
660~4980 2H
420~2580 1H
840~5160 2H



  • Increases experience gained from kills
2.5% 1H
5.0% 2H
3.0% 1H
6.0% 2H
3.5% 1H
7.0% 2H
4.0% 1H
8.0% 2H
4.5% 1H
9.0% 2H



  • Chance to gain 1 additional Ultimate
    anytime that Ultimate is gained:
9% 1H
18% 2H
11% 1H 22% 2H 13% 1H
26% 2H
15% 1H
30% 2H
17% 1H
34% 2H



鉱物・宝石 特性s are a semi rare loot item found in loot containers such as barrels, crates, trunks, bookshelves, nightstands, etc. You have a chance to get a 特性 鉱物・宝石stone when you refine raw materials. You also can get 特性 鉱物・宝石s by deconstructing an item. You will always get the 特性 鉱物・宝石 that matches the 特性 on an item you deconstruct. So for instance if you deconstruct a bow with Charged, you should have a chance to get Amethyst. To clarify, you don't always get a 鉱物・宝石 when you deconstruct, but if you do it will be the one for the 特性 already on the item you tear down.

Your chances of getting a 特性 鉱物・宝石 are higher based on how you try to do it. For instance the % chance of a 特性 鉱物・宝石 for refinement of raw materials is approximately 10%. It seems to vary a bit based on which raw material you refine--Iron ore versus Maple wood versus Jute/Rawhide Scraps. You have a higher % chance of a 特性 鉱物・宝石 from deconstructing a white 特性ed item. Then the % chance for getting a 特性 鉱物・宝石 goes up when you deconstruct a green 特性ed item, and so on. I am still in the process of getting good percent values in my tests for these item drops. Sadly I was hoarding all my greens for researching external image smile.gif


  • Can I research an item with a 特性 crafted by another player?

Yes you can!

  • I see 10 特性s on things. There are Ornate and Intricate 特性s?

Yes! These 特性s are not craftable. I believe this is because both of them give you a special gain within the game mechanic. One gives you extra gold when you sell to a vendor, one gives you extra IP when you deconstruct it. Imagine how this could be exploited if we could craft them ourselves!

  • Does the Intricate 特性 work?

The Intricate 特性 is supposed to give you extra Inspiration Points (IP) when you deconstruct it. As of our last research, done by @McLeod25 and @Mordraig, they compared IP gains from three versions of a duplicate item. Wearing the Intricate item did not boost IP gain when you deconstructed either a world dropped or player crafted item. But deconstructing the Intricate item did give you more IP than if you'd deconstructed a non-intricate version of the same item.


(Thank you to RebelWeasel for contributing this)

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